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''Pac-Man VR'' is a 1996 video game by Virtuality set in the Pac-Man universe. The game featured play in a 3D environment from the perspective of Pac-Man himself. The game did not change any game play mechanics of the original game, except adding a multiplayer feature. The game cabinet itself was expensive, as was play which cost five dollars for five minutes of play.〔(The Many Incarnations of Pac-Man ) ''Accessed August 6th, 2009.''〕 The cabinet was a 2000 SU series model, where the player stood in a ring set at the waist line. The player could turn his head and a tracking system built into the glasses would detect it and turn Pac-Man's head in the game. Crouching and standing tall were also allowed and movement was done with a joy stick.〔(Arcade Museum ) ''Accessed August 6th, 2009.''〕 An adaption for the SU-3000 Systems was released later on, making Pac-man VR the only non-shooting game ever released for SU-3000 systems.〔(Virtuality official website ) ''Accessed August 24th, 2009. ''〕 The promotional page that was originally on Virtuality's web site (which no longer exists), describes the game:〔"(Pac-Man VR )." ''Virtuality''. February 27, 1997.〕 :PAC-MAN fever is spreading again with this new fully immersive 3D virtual reality game from Virtuality in which the player actually becomes PAC-MAN himself. Through a licensing agreement with NAMCO, the creators of the original PAC-MAN, Virtuality brings this fun packed game for Solo, Duo and Quattro Series 2000 SU systems. :Retaining all of the original gameplay, Virtuality have enhanced this classic game by networking up to four PAC-MAN characters together, enabling them to see, talk and compete with each in the same virtual maze while still trying to outwit the ghosts. ==References== 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Pac-Man VR」の詳細全文を読む スポンサード リンク
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